If the copied creature is a token, the tokens created by Kiki-Jiki’s ability copies the original characteristics of that token as stated by the effect that put it onto the battlefield. 11/17/2017: Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Rarity, #: R, 7 Card Type: Creature — Fish P / T: 3 / 3 Description: When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents. Attach a Thornbite Staff to Kiki-Jiki and also a Thornbite Staff to Tar Pitcher (made easier by the free equip cost to Shamans) and copy the Tar Pitcher. Then use the original Tar Pitcher to sacrifice the token dealing 2 damage to an opponent. This untaps Kiki-Jiki and the Tar Pitcher for this process to be repeated infinitely. Kiki-Jiki + [[Blades of Velis Vel]] + [[Goatnapper]] is neat because Goblin Recruiter can search for all three pieces of it even if Kiki-Jiki isn't in the command zone, and then Goblin Ringleader can draw them all. Goblin of Chaos. I chose Kiki-Jiki, Mirror Breaker as my general because of the potential chaos he can cause and I rather enjoy that. The deck's general focus is the synergy between Kiki and nearly every creature in the deck and other various cards. There are also a few infinite combos involving Kiki and some not. If the copied creature is a token, the tokens created by Kiki-Jiki’s ability copies the original characteristics of that token as stated by the effect that put it onto the battlefield. 11/17/2017: Any enters-the-battlefield abilities of the copied creature will trigger when the tokens enter the battlefield. Kiki-Jiki, Mirror Breaker + Mogg Fanatic + Thornbite Staff-- Infinite Damage The following require some sort of sacrifice outlet (Goblin Chirugeon, Skirk Prospector , Ashnod's Altar , or Goblin Bombardment for extra infinite damage) Goblin Arsonist + Kiki-Jiki, Mirror Breaker + Thornbite Staff-- Infinite Damage Kiki-Jiki, Mirror Breaker + Mogg War Marshal + Thornbite Staff-- Infinite Damage ... R i o t R u n n e r 7 8 9 on X = Destruction 1 month ago. If your looking for cuts then here's my 8 recommendations: Capricopian Flavor win but it often won't hit the opponent you want to hit.. Deepglow Skate One shot effect you don't need.. Gargos, Vicious Watcher Great card. However, you running 9 other hydras (excluding your commander who doesn't really benefit). HELP; DONATE ; JOBS; VOLUNTEER; PEOPLE; Search the history of over 431 billion web pages on the Internet. search Search the Wayback Machine. Featured texts All Books All Texts latest This Just In Smithsonian Libraries FEDLINK (US) Genealogy Lincoln Collection. National Emergency ...
2019.12.05 15:03 emoevangelion Kiki jiki, and Deepglow Skate helped me learn that MTGO has a counter cap.
|submitted by emoevangelion to magicthecirclejerking [link] [komentar]|
2019.11.30 22:13 xour Main jiki menang cap agar cara
Modern Constructed League — November 29, 2019
submitted by xour to ModernMagic [link] [komentar]
2019.01.01 05:07 SilverLoonie Main cara cap jiki agar menang
Happy 2019 EDH,
Building a new deck to start the new year with a bang, the deck is currently at 77 cards without lands, so I definitely need to focus the deck in.
[[Brudiclad, Telchor Engineer]] Meta Power Level:
Varies Between Focused and Competitive, I want to build the deck to the Focused (low optimized) range.Meta Example:
Gitrog Lands, Muldrotha Dredge, Emmara Tokens, Karametra Enchantress, Lord Windgrace Lands, Damia Seasons Past, Angry Omnath Elemental Tribal, Ezuri Sage, and Ruhan of the FomoriBudget: What is the budget cap is for card suggestions?
cEDH Kess, Mizzix, Mizzix, Taigam Stax, and Tasigur control-hulk, with more decks on the way.
200$ per card.Deck Objectives: How do you envision your deck getting to the win con state?
Controlling the boardstates via counterspells - before pushing into a go-wide strategy with tokens.Deck Win Conditions: How do you want to win the game?
[[Quasiduplicate]] + [[Precursor Golem]], or infinite with [[Kiki-Jiki]] and [[Zealous Conscripts]]House Rules: Do you have any house rules and what are they?
Infect is set to 20.Are you willing to substantially change your list/commander to fit your objectives?
List and Commander Yes, Colour and Strategy No.submitted by SilverLoonie to EDH [link] [komentar]
2018.12.01 02:14 bolazeuscs Menang jiki main cap agar cara
Taruhan judi bola jiki atau biasa diketahui menjadi judi bola setan yang udah tidak asing kembali dikalangan orang Indonesia dengan sensasi keseruan yang ditberikan dari permainan ini. Beberapa pemain yang mendapatkan keuntungan besar dari mainkan permainan judi bola cap jiki ini. Permainan ini seringkali kita temui waktu ada pasar malam, dapat dijelaskan permainan musiman yang menguntungkan tiap-tiap pemainnya. Tiap-tiap permainan digelar di pasti bakal mengundang perhatian banyak pengunjung yang banyak yang datang. Di permainan ini selanjutnya ada seseorang dealer bakal menggenggam suatu bola yang selanjutnya bakal di lemparkan ke suatu papan yang bergambar warna warni ini.
Permainan ini seringkali dimainkan oleh golongan orang dewasa ketimbang dengan golongan anak muda yang jarang jelas permainan judi bola ini. Pada waktu perubahan tehnologi yang bertambah berkembang dengan cepat bikin permainan judi bola setan ini bertambah diketahui. Semenjak berubah ke mode online, perlahan-lahan permainan ini bertambah diketahui oleh beberapa golongan anak muda sampai waktu ini. Untuk mendapatkan kemenangan besar dari permainan judi bola ini pemain dapat menerapakan sejumlah rumus judi bola cap jiki yang dapat memberikannya pemain kesempatan mendapatkan kemenangan besar dengan simpel.
Beralihnya ke mode noline tidak bikin permainan ini beralih banyak, akan tetapi yang memperbedakan yaitu penampakannya yang lebih moderen. Apabila anda sempat mainkan judi bola 24D, karena itu dengan simpel mendalami teknik bertaruh dari judi ini. Permainan judi bola Cap Jiki yaitu permainan yang gunakan bola serta suatu tempat datar yang berisi nomer atau nomerik. Selanjutnya bola itu bakal digelindingkan suatu tempat yang berisi angka-angka yang berwujud sisi empat yang cukuplah datar. Pemenang bakal ditetapkan dari bola bakal berhenti di angka yang tersebut di meja judi bola gelinding.
Sebelum anda mulai bertaruh, alangkah lebih baik anda jelas mode permbayaran dari judi bola 12D atau cap jiki sebelum menempatkan aplikasikan rumus judi bola cap jiki. Dengan anda jelas perihal pembayaran kemenangannya, anda bakal dapat membidik kemenangan anda.
Besar = 07-12
Sehabis anda jelas perihal ini, anda dapat mengawali menempatkan rumus judi bola cap jiki gapai kemenangan besar sampai juta-an dalam sekali main. Rumusnya cukuplah sederhana buat apabila anda dapat bermain dengan sabar, anda dapat bertaruh merah - hitam, genap-ganjil, serta besar kecil karena itu peluang anda mencapai kemenangan tentu saja. Jarang sekali pemain bertaruh dengan rumus judi bola cap jiki begini. Banyak pemain relatif pingin mendapatkan banyak keuntungan tapi dengan dampak yang lumayan besar. Disinilah kami tekankan supaya anda dapat bertaruh dengan enjoy walau index kemenangan yang didapat kecil.
Kecuali menerapakan rumus judi bola cap jiki, masihlah ada rumus berbeda yakni invest bet, invest bet seperti anda bertaruh dengan menempatkan lebih dari 1 angka. Kebanyakan pemain angka menempatkan angka lebih dari 6 angka lantaran menurut mereka hadiah yang bakal didapatkan tambah besar ketimbang dengan taruhan berbeda yang susah mendaptkan keuntungna besar dengan singkat.
Sampai di tempat ini dahulu bahasan berkenaan Aplikasikan Rumus Judi Bola Cap Jiki Gapai Kemenangan Besar. Mudah-mudahan bahasan ini dapat berfaedah buat anda fans judi bola 12D atau cap jiki.
submitted by bolazeuscs to u/bolazeuscs [link] [komentar]
2018.09.14 17:19 BecauseNiceThings Main cara jiki menang cap agar
We don't always arrive at our destination at 1:30am Saturday morning to compete in a GP main event, but when we do, we top 32- My team, probably
Been a while, Reddit. I'm back though, with this still unbeatable deck. Deck el besto. Here's the list.
4 Birds of Paradise 2 Noble Hierarch 4 Oath of Nissa 4 Louts Cobra 3 Voice of Resurgence 4 Renegade Rallier 4 Eldritch Evolution 4 Saheeli Rai 1 Reclamation Sage (Soon to be Knight of Autumn) 4 Felidar Guardian 1 Worship 1 Shalai, Voice of Plenty 1 Restoration Angel 1 Kiki Jiki Mirror Breaker 1 Sun Titan
4 Windswept Heath 4 Wooded Foothills 4 Misty Rainforest 2 Stomping Ground 1 Temple Garden 1 Sacred Foundry 1 Hallowed Founatain 2 Forest 1 Plains 1 Mountain
SB 2 Stony Silence 1 Rest in Peace 1 Path to Exile 1 Fiery Justice 1 Cataclysmic Gearhulk 1 Inferno Titan 1 Devout Lightcaster 1 Manglehorn 1 Goblin Chainwhirler 1 Izzet Staticastor 1 Auriok Champion 1 Magus of the Moon 1 Tamiyo, Field Researcher 1 Nahiri, the Harbringer
This deck is insane. Often when you punt professionally, like myself, you win anyway. The only tier 1 deck I don't want to face every round of every tournament is Humans.
Speaking of which, I may or may not have been concerned about the humans matchup. I had 1 evening to test, and several stand up individuals went above and beyond to give me the practice I needed this tournament. Ron and Bobby, here is your mid paragraph internet fame. I know, I know, I go to far. So, anyway, after testing, 1 voice was cut from the main for a cheese win button in worship. That was a mistake. NEVER do that. My maindeck was otherwise stock and has not deviated since Shalai was printed. My sideboard was weird because Team Unified. I had a plan for humans, and like that Eminem song, I'm not afraid. I register my 75 with minutes to spare. I call fetchless storm will be here, and I don't bring a single card for it.
Round 1 Storm
G1- On the Draw Well, can't say I was surprised. Even kept a fair 4 land, Voice, Rallier, Shalai hand. But hey, I am the best, so I draw a bird off the top. G1 is weird, I hide behind Shalai for 15 minutes and before I can get him he finds his MD unsubstainiate. Ded. this game took at least 15 minutes.
Board plan? Idk man, like 1 card. Get me. G2- On the Play Things have not gotten this awkward since that dance in 8th grade. I have a T2, you have a T2. Let's dance. With slow hands. awkward. So, I don't know what happened, the other 2 matches split so its on me. The pivotal turn I elect not to shock myself to set up for the kill the following turn. It would have put me to 11. Just a gut feeling. He proceeds to grapeshot for 11, and hast wipe my board and leave him with a baral and me with nothing. In our current, his darkest timeline, he gets beat to death after. We are boarding for G3 and time is called. IAMTHEBESTpleasekillme
Round 2- Mono G Tron
G1- On the Play Hey, look. A fair hand! With a voice, Rallier, and Worhip + 4 lands to cast these spells! What could go wrong! T3 Tron. Got me.
Board plan + 2 Stony, 1 Manglehorn, 1 Magus of the moon - 1 Worship, 1 Shalai, 2 Voice
G2- On the play So, I know this is reddit. If a G1 natty tron doesn't take us to the red sea, how about a casual t1 map, t2 2nd tron piece, t3 O-stone and relic, t4 Ugin? Tell me about your jimmies. Good thing I can loose boys, she taps out for ugin, honestly a pretty reasonable play. I do the classic play this lotus cobra, play a fetch make 3 mana, play rallier recur fetch make 3 mana, evo cobra into cat, blink rallier get back that fetch, evo rallier get kiki. Had 2 fetches so a relic activation only got one. Tragic story, really.
G3 On the Draw She has her 1st medium hand and I have my 1st good hand of the day. T3 kills is what we're here for. Turns out T2 Saheeli is a good play. 1 of my teamates pulls through.
Round 3- Mardu Pyro
G1- On the Play Keep a hand of Oath, cobra, Saheeli, Rec Sage, 3 land. Lets do this. I love the mardu pyro matchup. I want to play it all day, every day, G1 reminds me why and he dies to combo.
Board Plan + 1 Chainwhirler, 1 Nahiri, 1 Tamiyo, 1 Inferno Titan - 1 Felidar Gaurdian, 1 Evolution, 2 Noble
G2- On the Draw His disruption was scripted by Tarantino himself. He topdecks flawlessly. I die with a worship out and an uncastable Auriok champion in hand due to fetching around blood moon.
G3- On the Play Long story short is we had a couple judge calls this game do to a few mistakes on my opponents part. Relevant because we received a 5 minute time extension. I die on T2 of turns, him having dealt with Auriok champion, Shalai, Rallier, Voice, and Saheeli all on board at once, a worship joining them. I'm the the deciding match for the team. I fail. This is one of Mono Blue turns 2 losses on the day.
I should never lose this matchup. Discussion afterwards leads to taking worship out in the match. I win handily in either G2 or 3 if that worship is a voice and recur it with Rallier shenanigans.
Round 4 Mono G Tron
G1- On the Draw He Turn 1 relics. Noice. Combo kill you T3 anyway? Good talk. G2.
Board plan + 2 Stony, 1 Manglehorn, 1 Magus of the moon - 1 Worship, 1 Shalai, 2 Voice
G2- On the Draw Nothing to see here, T3 kill him again. Salty but nice guy. We talked how the Lion's might be good this year. Looks like a clean double loss on his part. Mono U turns takes down Abzan and we are still alive.
Round 5- Esper Control (Black splash just for Surgical)
G1- On the Play Goes a little long, which is a game I'm fine playing when my opponent isn't killing me. I dont have it in my notes, but I think he tapped out for Jace. Regardless, I top decked Saheeli with Cat and land in hand, birds and 4 lands in play. Play land, play cat, blink land, play Saheeli. Got 'im.
Board Plan + 1 Magus of the Moon, 1 Tamiyo, 1 Nahiri - 2 Felidar, 1 Evo
G2- On the draw We both mull to 6 and keep. My hand is good but not fast. I find my window on T6 when he has 6 lands out, 4 nonbasics to go with a plains and island. I had absorbed most of the resources from his hand. Evo resolves, I get magus. Win the game handily from there. Bringing Magus is usually not correct vs UW, he had 1 B producing land in his deck for surgical and fetched mostly basic G1. Sometimes you just gotta trust your instinct. Teamates get there.
As we are sitting down round 6 my mom contacts me and says she was in a car accident with my brother and sister. Other then her injury and the fact I know no one was killed I am in the dark. This is relevant the rest of the day, particularly round 6 as I am in space with my thoughts and concern. I did not have time to tell my team before we were in round 6 games either.
Round 6- On the Draw My opponent goes T1 Island Vial. I turn and stare at my teamate until he looks and frowns. I say "It aint Merfolk. Win." It's humans. Long hair, don't care. The deciding moment is him putting meddling mage on felidar guardian, and dying to evo getting cat to get him with kiki.
Board Plan + 1 Path, 1 Justice, 1 Gearhulk, 1 Inferno Titan, 1 Auriok Champion, 1 Mangle horn - 1 Rec Sage, 2 Felidar Guardian, 2 Evolution, 1 Voice
G3- On the Play My opener has inferno Titan in it and no targets for freebooter. But 1 land. Keep. The turning point is when I aggressively evo a rallier on board into kiki and pass with nothing else in play. Titan comes down next turn and gets cloned by kiki, wiping everything bu auriok champion from his board. My opponent fails to do anything relevant. I draw restoration angel. I tap all of my mana for titan. You guys see the problem? My teamate did. Aggressively whispering dude play resto didn't snap me out of it. He had to bump my shoulder. I retap and play resto and win. Honestly either play wins that game from that spot, but ya. Better lucky then good. Also teamates. We win the match.
Tell team whatsup with fam. Can't have a punt that professional when it matters.
Round 7- Hardened Scales Affinity
The only other team from back home there, of course. Great players, one of them came in 2nd at an SCG not to long ago. Relevant, we know center will be control and mono blue turns has to face down as foretold living end goryo's vengeance foil kill you.dec. I tell turns he is dead, he agrees. I have to win for us to have a chance and am in the dark. They know what I'm on but not my teamates.
G1- On the draw He presents lethal the following turn with ravager despite my clutch rec sage on hardened scales. So I untap and combo him from nowhere with a topdecked lotus cobra to power out my pieces.
Board Plan + 2 Stony, 1 Manglehorn, 1 Magus, 1 Path, 1 Gearhulk - 2 Felidar, 1 Evo, 2 Voice, 1 worship
There is an argument to bring in chainwhirler and staticaster. I like to live life dangerously.
G2- On the Draw He wisely Ballista's my t1 bird and I don't recover in the face of his pressure.
G3- On the Play (Mull to 6) Keep a greedy 1 lander with stony and bird. I manage to get stony down. It buy me the time I need to combo even though I miss my 2nd land drop for a turn. Kci falls to UW in center, its up to turns who is in G3. Somehow. On T4 of turns with less then 10 cards in his deck, he finds his last part the waterviel to present lethal. We win.
R8- Bant Spirits, our win and in for day 2 (I am terrified of spirits, its just one of the matchups other Saheeli players dont mind that I cant seem to win)
G1- On the draw T1 Mausoleum Wanderer. Panic. I get hit down to 10 and am dead to a lord. I look my opponent deep in his eyes, to the point he gets uncomfortable and asks what I'm doing. "Seeing if you have it. You don't." is my reply. I cast Sun titan with a Saheeli in the grave and 1 in play. He doesn't have path despite leaving a white mana untapped all game. Infinite Sun titan's get him.
Board Plan + 1 Magus, 1 Auriok Champion, 1 Gearhulk - 2 voice, 1 Evolution
G2- On the Draw I haven no notes, just life totals. Mine hit zero. I believe I recall a Coco at the end of my turn to hit me for exactsies.
G3- On the Play (both mull to 6) Over at seat C turns is falling apart against a great matchup. well, normal Valakut is anyway. That dude is Nayashift. Hot. Anyway, I have a sexy 6 with a cobra and cat. My opponent takes his T2 playing a land and 2nd noble. His Queller shields are down, Path is up. Cobra is in play. I untap and draw Saheeli. I go for it. He dies.
I'm mentally gone and leave the table to call my fam, leaving my team to hand their business. Classless, I know. Turns falls, going to 6-2 day 1. KCI clutches against storm and we are day 2 bound.
We end up going out to dinner with the guys from round 8. Little awkward at 1st, wont lie. Great dudes. Turns out G3 the spirits guy should've swung with hierarch, played a land, dromoka's command fought and killed my cobra. NOW that kids, is a line.
Round 9 KCI
G1- On the Draw My opponent mulls to 6 and plays a T1 spellbomb. I combo kill him T3 before he can do the thing.
Board Plan + 2 Stony Silence, 1 Rest in Peace, 1 Manglehorn, 1 Path - 3 Voice, 1 Worship, 1 Shalai
G2 On the Draw He gets me. I have no notes. I am scrub.
G3 On the Play I keep a 1 lander with Birds, oath, Stony. T1 bird eats lightning, I miss land in my drawstep. Damn. I oath, Miss land. Pass. I'm in trouble. He does stuff. I miss my land again. He does more stuff. Deck, are you really gonna hurt me, are you really gonna make me cry? Land. Stony, go. He doesnt have an answer. After a very long game filled with my hate pieces he answers stony, but fizzles in the face of manglehorn. I untap, talk to teamate, swing manglehorn in a bid to get him to shoot it with aether grid. He does. 2nd main rallier back stony. Next turn rec sage grid. I'm the deciding match, and I get there right before time with combo.
Round 10 UW Control
G1 On the Draw So this game the voice in my head is screaming not to swing voice and rallier into settle the wreckage. Wrong format, man in my head is my response. I swing, get settled, have a voice token and 2 dorks to go with my saheeli. He flips terminus blind off the top. Fool thinks he is going to live. Notes unclear, combo stuck in ceiling fan. Um. I evo something, apparently Shalai, into cat and kill him. Sure. That's a reasonable conclusion to a game of magic.
Board plan + 1 Tamiyo, 1 Nahiri - 1 Worship, 1 Rec Sage (Lord Jaraxxus would use his threaten emote here)
G2- On the Draw I lose a long, grindy game with my opponent at 5. Good battle, great game.
G3 My opponent Mulls to 5 and keeps, scrying bottom. Both my teamates lose. I do include this as a win in my book selfishly, as I like the UW matchup and have yet to lose to a mull to 5. I had a really good hand. only 7 min left, too. Ah, well.
Round 11 Storm
G1- On the Draw Shit.
G2- On the Play Cobra goes unanswered. He dies to a T3 kiki cat board.
G3- On the Draw We both keep 1 landers (Triple BoP ftw), he mulls to 6 and bottoms. We both miss our 2nd land for 1 turn, even though he visions. I go for Saheeli after he plays baral. He untaps, misses his 3rd land drop, passes. I draw a fetch. I have and evo, and Cobra. He has 2 open mana. I jam cobra, tapping bird and land. He opts, then unsubstantiates. I say sure, and see the line. -2 Saheeli, target bird, play cobra, play fetch, evo cobra into cat. Unreal. My team pulls through.
Round 12- Humans
G1- On the Draw Saheeli is in play while I'm at a healthy 11 with a voice and his token that blocked twice. he plays meddling mage, naming felidar guardian. I look at the evolution in my hand, and draw the cobra to evo.
G2- On the Draw Tough mull to 5 for my opponent. I have a 1 land 7 with bird, oath, staticaster. Game gets awkward, and I evo staticaster into gearhulk to make him sac a dude. I start beating him down with resto after blink gearhulk at the end of his turn next turn cycle. somehwere in here he draws a vial and has it on 2. I draw cat, play cat, he says sure. I make 20 cats and swing with the tokens, he has one in hand. He activates vial, I say sure, image copies gearhulk. Spectators watching this match start whooping and make a little commotion from the sweetness of the play. I say nice, keep gearhulk, saheeli, oath, and resto. He dies the next turn when he cant block resto. Turns ends up drawing with hollow one, although he had what he needed to combo which is sad.
Round 13- Mono G Tron
G1- On the Play T3 get him. Nothing to it.
Boarding same as Day 1
G2- On the Draw All I have written down is UGIN in all caps.
G3- On the Play T3 combo again. Sorry pal. I can feel the Tron gods notice my presence.
I was on fire day 2, calling cards off the top (including my opponents), keeping sketch hands that worked out perfectly, Giving my team lines in decks I have no idea how to pilot, I was liquid magma. 1 round in my way from a pro point, top 16 cash, and bragging to my dudes how jacked my shoulders were from carrying them up this mountain.
Round 14 Mono G Tron
G1 On the Play T3 kill after mulling to 6. after I'm getting my deck back from being cut after playing cat I knock my dudes sideboard on the floor. Talk about coordination. we call a judge, its cool, but I feel the water hit me and my edge slip.
Board plan as way above
G2 On the Draw I magus soft lock him t3, with a Felidar Guardian in play and a cobra. He is dead to a lot of cards off the top. Evo, Kiki, Saheeli, titan, you name it, I wanna draw it. But I dont, he plays karn and unlocks himself, I promptly topdeck kiki and survey the board. He is at 4. I can swing out and he can miss blocks and die. Thats my out. I cant combo because of a warping wail in his hand he tried to cast through magus and had to call a judge on himself for. I play kiki and swing, he wins, no joke, because he remembered to activate and block with his token from that land that costs 7 to make a 2/2. Got me.
G3 My 1st truly unkeepable hand, 4 land, 2 Saheeli, Resto. I mull to a reasonable double evo hand and even draw a dork. He warping wails the dork, goes thought knot into thought knot and I die. Its up to my teamates, Turns gets bogles but kci cant overcome grixis shadow.
Tron players, if Saheeli is in your meta, warping wail might be the single card I fear the most. I does everything I don't want happening in the matchup.
The prize payout was to 24. We came in a cucumber cool 27th. Still sweet.
Long post, sorry for the lack of detail some matches but hey,I cant count or read which is why I kill you with 2 pictures.
Edit: Holy Formatting Batman. Mobile take the blame away
submitted by BecauseNiceThings to ModernMagic [link] [komentar]
2018.06.30 21:49 ohheynaynay Cara agar jiki cap main menang
Shipping starts at 3.25 and increases with weight.
I can take Paypal F&F or G&S (buyer pays fees) or Venmo.
2018.06.23 01:43 ohheynaynay Jiki cara cap main menang agar
Shipping starts at 3.25 and increases with weight.
I can take Paypal F&F or G&S (buyer pays fees) or Venmo.
Minimum purchase of $5 please.
2018.02.11 12:45 Hejix Agar jiki main menang cap cara
Hey peeps of EDH,
been tinkering with a [[Neheb, the Eternal]] storm deck for a little while now. and i absolutely LOVE the playstyle. but, as it is with red, i run out of gas so fast! so a question for all the mono-red players out there, how's it done? how do i keep a healthy supply of cards at my disposal?
i play primeraly in a sort of compy-casual setting, with a fair amount of combo decks all round.
[[Kydele, Chosen of Kruphix]] + [[Thrasios, Triton Hero]] is often seen against it. as well as [[Rashmi, Eternities Crafter]] . [[Kess, Dissident Mage]] is my rival in storm at the table, and stuff like [[Omnath, Locus of Rage]] and [[Surrak Dragonclaw]] are not uncommon either.
as for buget, i can go fairly big on cards, but have to cap it off at $40 as extreme, so i'll go there if it's an absolute must. otherwise i stick at $20-$25 per card.
and i've been considering [[Wheel of Fortune]] but hot damn, it's soooo expensive! other then that i really can't find another good draw card, or engine.
this is the deck so far: http://tappedout.net/mtg-decks/nehebs-huge-balls-of-fire/ any other suggestions are also welcome, but it's primeraly the draw-aspect i need a hand with here.
EDIT: i've already gotten several amazing suggestions, both for draw and other general tips. i've been able to slot in the following cards: [[Sunbird's Invocation]] , [[Commune with Lava]] , [[Outpost Siege]] , [[Prophetic Flamespeaker]] , [[Ring of Three Wishes]] , [[Planar Bridge]] , [[Kiki-Jiki, Mirror Breaker]] , [[Faithless Looting]] , [[Memory Jar]]
already thank you awesome people for helping me out once more! and please, if there are any more suggestions, tips or otherwise, i'd be happy to see them! <3
submitted by Hejix to EDH [link] [komentar]
2017.12.30 13:53 TomWithASilentO Jiki main menang cara cap agar
I'm normally a combo player (read: Gitrog, Kess pseudo-storm, TES in Legacy), so I wanted to try something that still plays on an odd yet more fair axis.
The deck does what Alesha wants to do, but I want to win either through damage (wiping the board to keep parity and then bringing back creatures with my commander to hit face reliably) or via combo – I already have Solemnity + Murderous Redcap, but I want to try and make room for a Kiki-Jiki package that can be brought back via Alesha if possible (Kiki-Jiki + Felidar Guardian is one possible starting point I can think of). I also feel like the deck could do with more board wipes.
I'm not sure how well this is going at the moment. It goldfishes fine and can hold its own at an Xmage table. Could you guys possibly help though?
Thanks in advance!
Commander: Alesha, Who Smiles At Death
Meta Power Level: "Power casual." We have powerful decks, but nothing even close to cEDH.
Meta Example: 5c superfriends, Feldon reanimator, 4c spell-slingebig X (Vial Smasher + Thrasios), Karametra landfall, Drana vampire tribal. Decks tend to almost always be creature-based and win via damage.
Budget: No budget cap.
Deck Objectives: Keep parity via removal-on-a-stick and utility creatures and board wipes, and to reanimate small creatures for value.
Deck Win Conditions: Either through combat damage or a combo of any kind.
House Rules: None.
Are you willing to substantially change your list/commander to fit your objectives?: One hundred percent yes. I don't claim to be good at building non-combo decks, but Alesha looks to be incredibly fun and not too busted.
submitted by TomWithASilentO to EDH [link] [komentar]
2015.05.03 03:21 52flyingwhales Main cap menang jiki cara agar
The final list is here, but my current list is here.
The deck has the standard voltron plan to suit up Aurelia or any other available creature to smash face. I'm trying out MLD to help that plan, but I'm not sure if it's good or not. The MLD is there as a broad answer to deal with combo and control. There are downside's but I'm unsure of how else to deal with them without putting in cards that are too focused on certain gameplans.
I'd like to know if there are any cards that could be replaced by something better, staple cards I'm missing, strong cards I'm not including, anything that is a nonbo, any weak cards in my list, or just advice would be nice.
I would also love if anybody could share their experience or thoughts on the cards that I'm considering adding. Any discussion on W EDH decks would also be nice.
I'd like help on dealing with combo/control decks, and fixing the weakness in this deck. This deck has problems with card draw, ramping enough, and sticking threats on the table. Occasionally other decks can out voltron me which is also a problem.
2014.08.12 02:57 TerraMaris Menang agar cap jiki cara main
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2014.07.26 16:17 Oap Menang cap agar main jiki cara
UWR Flash is probably my favorite deck of all time. While others may love Stoneforge Mystic or Jace, TMS decks or whatever, I love me some Restoration Angel. The synergy with Snapcaster Mage as well as just a pure value card on its own has left me playing my promo Angels since I got them. Flash has treated me well, leading to a lot of X-0 starts in PTQs as well as local modern tournaments. I, personally, believe that Flash is the most powerful variation of UWR in the meta currently. I believe this for a few reasons:
1) Restoration Angel is a pain in the ass. Dodging Bolt, as well as having evasion makes angel just value. Adding Flash to the card as well as another upside is just insane. 3/4 is a reasonable clock for a controlling deck as well, and when combined with Burn, Snap beats, and Colonnades, Angel is just a fantastic card to be playing.
2) Angel forces our opponents to play much differently than they otherwise would. Slamming an Angel forces our opponents to wonder whether or not we have Kiki-Jiki in our deck, and they have to play accordingly.
3) Restoration Angel is, simply put, the best creature in Modern. For the reasons listed in #1, as well as the fact it has synergy with every single creature versus any deck with any removal spells is insane. She doesn't need ETB effects to be good. Ever had your man land Pathed? Angel. Slaughter Pact? Angel. Block the Geist? Angel.
Now that the profession of my love is over, we can move onto the real meat of this primer.
The Deck: UWR Souls
Disclaimer: This deck does have 61 cards. I almost always post lists with an extra card as a "flex card" during testing. It allows me to try out extra cards without changing the core of a deck.
Lingering Souls & You
You'll notice something a little funny here. In this list, we have 3 black sources. A singleton of each Blood Crypt, Watery Grave, and Godless Shrine. Why? Lingering Souls. Why are we "making the mana worse" for just Souls? Well, because Souls is simply that good. The fourth color splash is essentially free, as we really only lost 1 Basic Island (which some decks don't even have anyway), 1 Tectonic Edge, and 1 Sulfur Falls/Glacial Fortress. You may be thinking I'm crazy for saying Souls is that good, but here's a few reasons why:
1) Lingering Souls gives you a completely new angle of attack (tokens) in the grindy match ups. Most of the decks you grind against (Jund, BG, UWR, Scapeshift, Twin) have a difficult time dealing with the tokens, and just a few of them can keep your opponent on enough of a back foot for you to take over. Having Souls also causes a lot of bad sideboard decisions from our opponents, as they are forced to keep in/bring in sub optimal cards for the rest of our deck.
2) It buys us time. We've all lost to T4 Thrun beat downs, just never quite drawing that Wrath of God. Souls gives us the ability to slow a faster paced game down to the point where we can regain control and grind out of victories with Colonnade and Angels. Against Affinity, it's essentially allowing us to trade and whittle their board down, or allowing us time to draw into Wrath effects or electrolyze.
3 Snapcaster Mage - 3 may seem like an odd number, but I've had too many games where I never wanted the fourth, nor do you always want to draw a Snappy.
1 Vendilion Clique - A value 3-drop, as well as decent hand disruption against the combo decks of the format. Not the best against Pod, but still a fine card to include.
3 Restoration Angel - See above.
1 Venser, Shaper Savant - A hugely underplayed card in Modern, Venser is the MVP of so many games for me. The synergy with our Angels is a plus, but the ability to tempo out our opponents Thrun is insane. I've used Venser EoT to bounce a Liliana so I could counter it on the way back down. Venser has a lot of utility that I believe this deck loves.
1 Keranos, God of Storms - While he does not have flash, Keranos is insane. Most decks can't deal with him, and he gives you so much value in almost every match up.
3 Cryptic Command - A fantastic spell that is insanely versatile.
3 Electrolyze - Burn that cantrips and can kill 2 dudes. Electrolyze allows us to dig through our deck while either stabilizing or pressuring our opponent.
4 Lightning Bolt - Simply the best removal spell/additional win-con in the format. Bolt the bird, boys and girls.
3 Mana Leak - A great early game counter, we don't want 4 as to draw too many when the games go longer.
4 Path to Exile - A necessary evil to play the 4th copy, it is our best defense against Pod and unfair decks.
2 Spell Snare - A value counter, it hits a lot of important targets in the format. Bob, Goyf, Snapcaster, Leak, etc.
1 Sphinx's Revelation - One of our best cards when we hit the mid to late game. Rev allows us to refill our tanks as well as stabilize our life total.
1 Anger of the Gods - One of the best cards against Pod, it also has game against Affinity and even BG/Jund to a degree.
1 Wrath of God - In my opinion, the best Wrath effect. Thrun has been running a little too rampant lately, and we don't want to be caught with our pants down. Also beats Welding Jar.
3 Lingering Souls - The namesake of the deck. Included for the reasons listed above, Souls is just a fantastic card in the current meta.
1 Ajani Vengeant - This is my "flex spot". Ajani has been both good and bad, and I'm not entirely sure if he's better than anything else I could be playing. He has very good game against Pod, Jund, and even the mirror, but for some reason he has not been pulling his weight in testing as of late.
1 Anger of the Gods - A second copy for when it excels.
2 Counterflux - A fantastic "no" effect for the counter mirrors.
3 Geist of Saint Traft - One of my favorite cards, Geist comes in where we want to race/apply maximum pressure (Tron, Storm, Twin, UWR Mirror). Geist allows us to become the aggressor.
1 Lingering Souls - The 4th copy, this comes in a lot. For the reasons listed above, being able to grab the final copy whenever we need is where we want to be.
1 Negate - A fine 2-mana counter, Negate has a ton of targets in Modern.
1 Rest In Peace - I don't have a ton of slots for GY hate in my 75, thus bringing me to play the most permanent GY hate available. Forces us to board out 1 Snappy, I feel the RiP effect is good enough to be okay with this.
2 Spellskite - A beautiful card against the miser Infect, Bogles, and Twin decks. The second copy is 100% a meta call, and is swapped out with a single Magma Spray for when I feel Pod/Affinity are more obnoxious than the aforementioned.
1 Stony Silence - Only a singleton in this deck, I've never actually liked this card. While it does do work, most of the better Pod players in my area board out 2-3 Pods in the UWR match up. While fine against Tron, it's not 100% our plan of attack. Our game against Affinity is perfectly fine, we don't need to use multiple slots on this effect.
1 Vendilion Clique - A second copy for where it is good, namely the grindy match ups and unfair decks.
1 Wear / Tear - Kills these things called Artifacts, and even these other things called Enchantments. Bring it in if your opponent has one of them.
1 Wrath of God - I really hate Thrun...
How it Plays and Our Plan
The addition of Lingering Souls changes the playstyle of the deck quite a bit. We go from a reactive deck that has a solid beat down plan to, in a lot of match ups, a proactive deck that brings the beats and pressure early. We still are, at heart, a controlling deck though. This deck has a higher skill cap due to the nature of it. Very early on we have to recognize our role as the beat down or controller, and be able to swap the roles as often as once or twice a turn cycle. Lingering Souls is one of our best T3 plays, but it is also not always our T3 play. There's not a whole lot I can do through a primer to teach you when and how to play the deck, the best way is to just play a bunch of games and figure it out as you play.
The Matchups and Our Plan
Jund/BGx - One of our best match ups, Lingering Souls shines here. We can afford to jam an early Souls to pressure both them and their Lilianas. Surprisingly, I have found myself being the aggressor in this match up, and the plan works out very well. Discarding Souls to Lili is a very potent play.
Pod - We are the controller 8 times out of 10 here. Souls acts as speed bumps, and we are more than willing to trade multiple tokens for things such as Voice of Resurgence. This match up becomes very difficult as the game goes longer, as you have to recognize when Angels and Souls are your beatdown tools, and not defensive. As long as you are not mana screwed, aggressively Tec Edging Township is very strong.
Affinity - A fantastic match up, Souls is a very odd card for them to deal with. Allowing us to essentially trade with their creatures, as well as forcing them to not swing in, Souls buys us time to play out our removal spells and find more.
UWR mirror - We are the aggressor. With Geist, Cliques, Angels, and Souls, we look to resolve early threats and keep the pressure on while keeping up our counters later on to stop their answers. Souls is fantastic against Electrolyze due to it only dealing with 1 half.
Bogles - Souls allows us to chump until we find our Wear / Tear or Wrath or whatever. I hate this match up; but it is not unwinnable. If it is prevalent in your meta, Explosives is a must add into the sideboard.
Burn - Counter their stuff, kill their dudes, and hit them with Geist. We are fine here, but if they nut draw us it can be a little difficult.
Bloom Titan - Shuffle their deck, and shuffle it well. They need a very good hand to beat 4x Path and Venser as well as counters.
Tron - Beat. Them. Down. Race them while playing Stony Silence. Tron is the worst match up, but Geist + Angels makes racing much easier.
Storm - Counter their early engines, and then become the beat down. Storm is very 1 trick pony, and as long as you counter the correct cards it is not a hard match up. Overloading Counterflux is very strong.
Scapeshift - Put the pressure on early with Geist/Angel and then switch gears while beating them down to hold up counters.
Twin - We have multiple routes to victory. We can become the typical flash deck, holding up counters and then Angelling them, or we can play a more aggressive Geist plan post board when they bring out most of their combo. I like Geist, personally.
Have questions on a match up I didn't list? Ask. If I'm unfamiliar, I'll give my best analysis and then go and test it when I can.
A few thousand words later, here we are. I personally feel like the addition of a few Black sources and Lingering souls adds a very powerful and interesting addition to an already great deck. I've been happy with it thus far, and I'd recommend the deck to anyone who likes analyzing their games as they play out as well as anyone who likes a challenge. The deck has a very high skill cap as I mentioned earlier, and that is one of the best parts. The deck has multiple lines to take a turn, almost every turn, and that leads to very fun, difficult, and interactive games of magic. Good luck in your next PTQ or event, and I hope we all get to taste victory.
submitted by Oap to ModernMagic [link] [komentar]